I am going to develop a RTS game. My idea is:
- Simple graphic
- Use unreal for development
- Use blender for 3D things
- Use photoshop for 2D things
The game story: no idea yet
Game mode:
- Air/Lang/Sea fight
- Resources are mine/oil, mine is auto refill in random place. Oil are in fixed location.
- Landscape is on a flat plane, i don’t like flighting on a sphere like PA.
- In the first stage, support human vs computer only.
- Every unit has three levels. Level 1 factory build level 1 units, level 2 factory build level 2 units. Level 1 unit can self upgrade to level 2.
- Unit has a experience rate, during flighting, this rate will increase. Higher rate mean higher lethality, higher damage rate.
- Unit is repairable by stand close to the ambulance
Chinese
我要開發一個RTS遊戲。我的想法是:
- 簡單的圖形
- 使用Unreal開發
- 用blender搞3D的東西
- 用photoshop搞2D的東西
遊戲故事:不知道還
遊戲模式:
- 海陸空三軍
- 資源是礦山/石油,礦山是自動在隨機的地方填充。油井都在固定的位置。
- 景觀是一平面,我不喜歡的像PA球體。
- 在第一階段中,只支持人類 VS 計算機。
- 每個作戰單位有三個層次。 1級工廠構建1級單位,2級工廠構建2級單位。 1級單位可以自行升級到2級。
- 單位有經驗值,通過作戰,這個值會增加。更高的值意味著更高的殺傷力,更高的傷害率。
- 單位可以通過站近救護車修復